mGBA
Latest Release: 0.10.4
Latest Development Version: 8639-08430fc05
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mGBA 0.10.4
Dec 7, 2024
Read moreA new release of mGBA, version 0.10.4 is available. This version is a bugfix release, which contains several important fixes. Important fixes include the Wii version being unable to launch in some cases, and an multiple issue with the updater. If you are running on Windows and have used the installer (instead of the portable version), you will need to update manually as a bug that prevents the built-in updater from working properly has only been identified and fixed after the release of 0.10.3. This will be the last release before 0.11 unless a major issue is discovered, and may be the last release to support Windows 7 – 8.1 and macOS 10.9 – 10.12. An extensive list of changes follows after the cut.
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mGBA 0.10.3
Jan 7, 2024
Read moreA new release of mGBA, version 0.10.3 is available. This version is a bugfix release, which contains several important fixes. Important fixes include multiplayer windows always going too fast, and an issue with the updater that prevented switching to the development branch. An extensive list of changes follows after the cut.
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mGBA 0.10.2
Apr 23, 2023
Read moreA new release of mGBA, version 0.10.2 is available. This version is a bugfix release, which contains several important fixes. Important fixes include crashing on start on very old graphics cards and flickering issues on Nvidia GPUs when using the OpenGL renderer. An extensive list of changes follows after the cut.
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mGBA Turns Ten
Apr 3, 2023
Read moreTime sure does fly, huh? It’s been 10 years now since the very first commit to the mGBA git repository. And while you can read all about the early history of mGBA on the timeline page, I can assure you I had no expectation I’d still be working on this ten years later. But here we are, a decade later, and I’m still working on it.
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mGBA 0.10.1
Jan 10, 2023
Read moreA new release of mGBA, version 0.10.1 is available. This version is a bugfix release, which contains several important fixes. This release took a lot longer than expected, but hopefully it’ll be free of new bugs as a result. An extensive list of changes follows after the cut.
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mGBA 0.10.0
Oct 11, 2022
Read moreBeen a bit, huh? It’s been 10 months since the last minor release, and over a year and a half since the last major release, but progress definitely has not stopped in the meantime. Although a lot of the changes in this version are under the hood, cleaning up a lot of older code, paying down technical debt and fixing bugs, there are still some major new features in this release. Maybe we spent a bit too long on the polish, though, since this release was intended to be released months ago. Note also that mGBA is written primarily by a single developer, so at times progress can stagnate; after all, mGBA has a bus factor of one. Fortunately, the extra-long wait is over, and mGBA 0.10.0 is here now!
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Scripting support now available in dev builds
May 29, 2022
Read moreThe highly-anticipated scripting feature, which has been in development for the past several months, has now been merged and is available in development builds. With this merged, users can now write and run scripts in Lua, as is possible in some other emulators. Currently, there is only preliminary support and many features are not yet exposed. These builds include an example script that shows how to interact with the emulator, and can pull information about the party from the US releases of the first three Pokémon generations. There is also documentation on the current API available on its own page.
As this feature is still nascent, we’re looking for feedback on how to improve it and what should be added in the future. For this, there is now a #scripting channel in the Discord server (linked on the sidebar) to discuss writing scripts or requesting support or new features. If you’ve wanted to write scripts for mGBA, now’s the time to start looking into it!
The current features are currently implemented:
- Read/write access to emulator memory (via the full address space, or via memory domains) and registers
- Save state saving and loading
- Getting and updating the currently pressed buttons
- Getting various informational state about the emulated game
- Taking a screenshot to file
- Various callbacks, such as per-frame, when the core is reset, right before keys are read, and more
- Instruction advance, frame advance, and resetting the emulation state
- A console for logging, and buffers for displaying textual information to the user
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mGBA 0.9.3
Dec 17, 2021
Read moreA new release of mGBA, version 0.9.3 is available. This version is a bugfix release, which contains many important fixes. Importantly, random freezing with the OpenGL display driver, mostly when using fast forward, which had only partially been fixed in 0.9.2, should now be properly fixed. An extensive list of changes follows after the cut.
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mGBA 0.9.2
Jul 10, 2021
Read moreA new release of mGBA, version 0.9.2 is available. This version is a bugfix release, which contains many important fixes. Importantly, random freezing with the OpenGL display driver, especially when using fast forward, is fixed. An extensive list of changes follows after the cut.
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mGBA 0.9.1
Apr 18, 2021
Read moreA new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. An extensive list of changes follows after the cut.
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