mGBA 0.9.3
A new release of mGBA, version 0.9.3 is available. This version is a bugfix release, which contains many important fixes. Importantly, random freezing with the OpenGL display driver, mostly when using fast forward, which had only partially been fixed in 0.9.2, should now be properly fixed. An extensive list of changes follows after the cut.
Emulation fixes:
- GB I/O: Fix incrementing SGB controller when P14 is low (fixes #2202)
- GB Video: Render SGB border when unmasking with ATTR/PAL_SET (fixes #2261)
- GBA SIO: Fix SI value for unattached MULTI mode
- GBA Video: Fix backdrop color if DISPCNT is first set to 0 (fixes #2260)
- GBA Video: Don’t iterate affine backgrounds when disabled
- GBA Video: Delay enabling backgrounds in bitmap modes (fixes #1668)
Other fixes:
- ARM Decoder: Fix decoding of lsl r0 (fixes #2349)
- FFmpeg: Don’t attempt to use YUV 4:2:0 for lossless videos (fixes #2084)
- GB Video: Fix memory leak when reseting SGB games
- GBA: Fix out of bounds ROM accesses on patched ROMs smaller than 32 MiB
- GBA: Fix maximum tile ID in caching for 256-color modes
- GBA Video: Fix cache updating with proxy and GL renderers
- Libretro: Fix crash when using Game Boy codes (fixes #2281)
- mGUI: Fix crash if autosave file can’t be opened (fixes #2268)
- Qt: Remove potentially deadlocking optimization
- Qt: Fix corrupted savestate and fatal error text
- Qt: Fix sprite compositing when sprite tiles go out of bounds (fixes #2348)
Misc:
- GBA I/O: Update KEYINPUT in internal I/O memory (fixes #2235)
- SDL: Use SDL_JoystickRumble where available
- Wii: Add adjustable gyroscope settings (closes #2245)
Get it now in the Downloads section. Binaries are available for Windows, Ubuntu, macOS, 3DS, Switch, Vita, and Wii, and the source code is available for all other platforms.