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Significant audio crackling in Pac-Man World GBA games. #875

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vaguerant opened this issue Sep 14, 2017 · 1 comment
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Significant audio crackling in Pac-Man World GBA games. #875

vaguerant opened this issue Sep 14, 2017 · 1 comment
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hardware:audio Issues in the audio subsystem platform:GBA Game Boy Advance-related issues severity:minor bug Issues that only have a minor impact on the library
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@vaguerant
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At least three Pac-Man games were developed by Full Fat for the GBA; it's these specifically that have issues, not any of the other Pac-Man-related games that are also on GBA.

The three games in question are (No-Intro naming and ignoring regional variants):

  • Pac-Man World (USA)
  • Ms. Pac-Man - Maze Madness (USA)
  • Pac-Man World 2 (USA)

Bonus:

  • 2 Great Games! - Pac-Man World + Ms. Pac-Man - Maze Madness (USA)

These games are all ports/adaptations of console games, and are somewhat rare among GBA games in that they all use very compressed versions of the original streaming audio from their disc-based progenitors. It already sounds a bit garbage-y when it's working correctly, but in mGBA and other emulators, there is a significant amount of quite loud crackling introduced in these games. I've seen hardware video of Pac-Man World 1 and tested Pac-Man World 2 on my own hardware and can confirm the audio being "fine".

I haven't actually tested or seen it confirmed that the Ms. Pac-Man music works properly on hardware, but I mean it probably does, right?

This issue doesn't seem to relate to performance, the games are running solidly at ~60FPS, so it's not slowdown-related as far as I can tell. Presumably some minor timing issue? Confirmed issue on latest Windows build and like a ... week old 3DS build from the buildbot.

@waddlesplash waddlesplash added blocked:needs hw testing May be present on actual hardware, but need confirmation hardware:audio Issues in the audio subsystem platform:GBA Game Boy Advance-related issues severity:minor bug Issues that only have a minor impact on the library labels Oct 8, 2017
@endrift endrift added this to the mGBA 0.7.1 milestone Sep 24, 2018
@endrift endrift modified the milestones: mGBA 0.7.1, mGBA 0.7.2 Feb 25, 2019
@endrift endrift modified the milestones: mGBA 0.7.2, mGBA 0.8.0 May 25, 2019
@endrift endrift modified the milestones: mGBA 0.8.0, mGBA 0.9.0 Oct 5, 2019
@endrift
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endrift commented Oct 30, 2019

Probably related to #356, since it's also developed by Full Fat

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Labels
hardware:audio Issues in the audio subsystem platform:GBA Game Boy Advance-related issues severity:minor bug Issues that only have a minor impact on the library
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