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Feature Request: mute audio while fast-forwarding #846
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Can't reproduce on macOS. What OS are you on? |
Windows 10 x64 |
I've isolated the issue a bit further: it only occurs when the OpenGL video driver is used. Software and OGL 1.x both work fine. |
Can't reproduce on 0.6.0 on Win10 x64 here. I do note, though, that the first time I hit to fast-forward it doesn't do anything, but the second and all subsequent times work just fine. |
@waddlesplash, I never said the bug happened in 0.6.0. It only started in recent 0.7 dev builds. |
Re: your edit, that's not a bug. It might be a bit undesirable (muting might be better) but it's not a bug. |
The bug I reported turned out to be an issue with my NVIDIA driver settings, so you can ignore that. Please keep this open as a feature request for the ability to mute audio while fast-forwarding. |
See also #1143, which I'm going to implement at the same time. |
Revision 0.7-4752-36c1fb59 broke fast-forwarding; trying to fast-forward now results in a brief burst of speed, and then the game regresses to normal speed but with sound issues that, fortunately, do not persist when fast-forward is disabled.
EDIT: I have discovered another issue involving fast-forwarding: if fast-forward speed is set to anything other than unbounded, audio gets pitched up into a tinny screech.
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