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Watchpoint labels are nonsense in 0.8.2 #1794

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RetroEdit opened this issue Jun 16, 2020 · 2 comments
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Watchpoint labels are nonsense in 0.8.2 #1794

RetroEdit opened this issue Jun 16, 2020 · 2 comments
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@RetroEdit
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Game shouldn't matter, but I'll mention it anyway. Here's what I did, in the game Super Mario Advance 4 - Super Mario Bros. 3 (CRC-32: a44ba79f).

> watch/w 0x03002AE0
 r0: 00000000   r1: 00000000   r2: 03002A40   r3: 00000001
 r4: 03002A40   r5: 03002240   r6: 0300761C   r7: 0000FFFE
 r8: 08120794   r9: 03003773  r10: 03002DBC  r11: 00000000
r12: 00000001  r13: 03007DDC  r14: 080AB9A7  r15: 0800072E
cpsr: 6000003F [-ZC---T]
0800072C:  1C18     	add r0, r3, #0
Added watchpoint #%I64i

It says it added watchpoint #%I64i, clearly not a standard number, perhaps the formatting for output wasn't escaped.

@endrift
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endrift commented Jun 16, 2020

Did you build this yourself? What compiler? %I64 is only used on Windows.

@RetroEdit
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Nah, I still can't build Qt.

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