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OpenGL/Zelda Minish Cap: Abnormal sprite popping during boss battle #1712
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No, it still happens in the last build 6160... Are you sure you enabled the OpenGL HD mode in the Enhancements tab? |
Asking for ROMs is not allowed |
Sorry I didn't know that. |
endrift
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May 27, 2020
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In the first boss battle, if the enemy has half of his body out of the screen, almost all his body disappears. This effect also happens when the boss jumps.
The bug doesn't affect the software renderer. I only tested the European version.
Save and savestate:
Save and savestate Zelda minish cap Boss 1.zip
Video of the OpenGL renderer and the Software renderer
Zelda Videos.zip
Specs:
Mgba: Latest win64 build
Windows 10 x64, Nvidia 820M/Intel HD4600
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