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OpenGL/Zelda Minish Cap: Abnormal sprite popping during boss battle #1712

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RafaelTrepaUnCarballo opened this issue Mar 30, 2020 · 4 comments

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@RafaelTrepaUnCarballo
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In the first boss battle, if the enemy has half of his body out of the screen, almost all his body disappears. This effect also happens when the boss jumps.

minishOpenGL-BUG mkv_snapshot_00 01 869

The bug doesn't affect the software renderer. I only tested the European version.

Save and savestate:
Save and savestate Zelda minish cap Boss 1.zip

Video of the OpenGL renderer and the Software renderer
Zelda Videos.zip

Specs:
Mgba: Latest win64 build
Windows 10 x64, Nvidia 820M/Intel HD4600

@angelxd84130
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angelxd84130 commented Apr 12, 2020

Hi, I think the problem has been solved in the last version of 0.9-6160. Would you mind to try it again
legend-of-zelda-the-the-minish-cap-usa-1
legend-of-zelda-the-the-minish-cap-usa-0

@RafaelTrepaUnCarballo
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RafaelTrepaUnCarballo commented Apr 13, 2020

No, it still happens in the last build 6160...

Are you sure you enabled the OpenGL HD mode in the Enhancements tab?

@mgba-emu mgba-emu deleted a comment from angelxd84130 Apr 13, 2020
@endrift
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endrift commented Apr 13, 2020

Asking for ROMs is not allowed

@angelxd84130
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Sorry I didn't know that.
@RafaelTrepaUnCarballo, I think to try other sources might be helpful :)

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3 participants