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Glitched graphics on Final Fantasy I+II #1711
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Still happens on mGBA-0.8.2-win64 but less regularly. With 0.8.2 some really quick screen flickering started to appear. |
Still happens on mGBA-0.8.3-win64. |
I had trouble reproducing this when I tried. I'll try again to get it fixed in 0.9 (assuming you've tried it in a dev build already?) |
Yes, tested it on previous dev builds and just now on build 6385-453791d. Memory address displayed is consistent on every attempt to load it. |
Savestates can be flaky like that. I'll look into it, and if possible I'd appreciate making a new savestate. Otherwise I'll try grabbing the savegame out of the state and using that (assuming there is one in there; there isn't always). |
Gimme a sec, I'll attach new save states plus a save file for the dev build. |
There you go, save file and save state showing the permanent glitch. |
I can't reproduce this on Linux/Intel GPU, but I CAN reproduce this on Windows/Nvidia GPU. It may be a driver bug. Will continue to investigate. |
I think I figured out why I can't reproduce it; it's not an OpenGL bug, it's a bug that doesn't happen if using the official BIOS. This appears to be another manifestation of the same bug in #1823. |
If there's any more testing I can do or just driver information I can provide feel free to let me know. |
The top three (?) rows of the graphics turn into some glitched state when talking to NPCs in any city of Final Fantasy I on GBA. Cannot be reproduced consistently though, I have to leave and enter town again a couple of times until I get it for sure.
Using OpenGL renderer. Issue doesn't occur when using Qt Software Renderer, unfortunately the emulation seems to be lagging just a tad bit using that one.
Build used: mGBA-0.8.1-win64
OS: Win10 Pro, 64-bit
System specs: Core i7-8750H, GeForce GTX 1060
ROM CRC: 7c9854c6
Please let me know if there's any further settings, system information, savefile etc. information that might help.
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