Navigation Menu

Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

windows libretro runahead memory leak #1197

Closed
ghost opened this issue Oct 2, 2018 · 4 comments
Closed

windows libretro runahead memory leak #1197

ghost opened this issue Oct 2, 2018 · 4 comments

Comments

@ghost
Copy link

ghost commented Oct 2, 2018

Hi, when using libretro and runahead latency, process memory usage starts ballooning quickly from 50K to 2GB+. When manually doing loadstates with runahead off, it still happens but much slower pace.

test: ac2c141

Also happens on libretro nightly buildbot

@endrift
Copy link
Member

endrift commented Oct 2, 2018

Game Boy or Game Boy Advance games? (Assuming GBA, will look into it soon.)

@ghost
Copy link
Author

ghost commented Oct 2, 2018

GB/C = rises fast, ~6K-7K every second
GBA = rises slower, ~1K-2K every second

Regardless of game played so far.

@endrift endrift closed this as completed in e26eeed Oct 2, 2018
@endrift
Copy link
Member

endrift commented Oct 2, 2018

I think this fixes it, but there may still be some leaks.

@ghost
Copy link
Author

ghost commented Oct 3, 2018

Definitely fixed so far. Even after an hour, didn't notice anything. Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant