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When a power bomb passes through the HUD it temporarily messes it up. This happens on mGBA with OpenGL, Bizhawk using mGBA core with D3D, but not on VBA. I have confirmation this happens on all renderers and is not a windows-specific issue.
The text was updated successfully, but these errors were encountered:
When a power bomb passes through the HUD it temporarily messes it up. This happens on mGBA with OpenGL, Bizhawk using mGBA core with D3D, but not on VBA. I have confirmation this happens on all renderers and is not a windows-specific issue.
The text was updated successfully, but these errors were encountered: