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Video filters #15

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ROMaster2 opened this issue Apr 24, 2015 · 18 comments
Closed

Video filters #15

ROMaster2 opened this issue Apr 24, 2015 · 18 comments
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severity:enhancement Feature requests
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@ROMaster2
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[Enhancement]

Video filters like hq2x, hq3x, and 2xSaI would be nice when the resolution is larger, so it wouldn't look quite as pixelated.

Great job on everything else so far!

@purpasmart96
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Those filters are kinda garbage as of 2015, xbrz or just plain xbr is in my opinion superior to those. but a plain bilinear filter or just some support for retroarch shaders would be nice.

@CarterLi
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+1 for xbrz

@endrift
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endrift commented Apr 25, 2015

In bugzilla already: http://mgba.io/b/192

@endrift endrift added this to the 0.3.0 milestone Apr 25, 2015
@endrift endrift added the severity:enhancement Feature requests label Apr 25, 2015
@endrift endrift self-assigned this Apr 25, 2015
@ROMaster2
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While I'm certain it won't be a problem, I'll point it out since puNES doesn't support it (yet).

When enabling the video filters (like 2xBRZ, 3xBRZ), allow game/window scale be independent of it, at least in integer multiples. I like using x6 scale with a x2 or x3 video filter.

@endrift endrift modified the milestones: 0.4.0, 0.3.0 Jul 2, 2015
@elcorsico
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how enable video filter ? just resample video for me.
add xBRZ and other please..

@RinMaru
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RinMaru commented Oct 11, 2015

xBRZ tends to be very slow on low end Computers AdvanceMame2X filter or HQ3X is as high as I can go On my old Rig with VBA-M, ever since 2.0.1 Beta it's been a very demanding emulator

@ROMaster2
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Well it would be optional. That, and once video filters are added in it'll be easier to add more.

@jordant2
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From what I understand, right now mGBA runs (30%?) faster than VBA-M to begin with, so even more intensive filters wouldn't be as noticeable. Not to mention it doesn't make sense to not implement better filters just because they won't work on low end hardware. That's what having multiple options is for :)

@endrift
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endrift commented Jan 23, 2016

xBR added, but I won't be adding xBRZ as it can't be done on the GPU.

@endrift
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endrift commented Jan 24, 2016

Closing, since all of the major featurework is done.

@endrift endrift closed this as completed Jan 24, 2016
@inukaze
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inukaze commented Feb 27, 2016

Hi there, someone can tell me if this emulator have Video Filters / Shaders , like : lq /hq ( 2x 4x ) SuperEagle , 2xSai , Super2XSai , Bilinear , Bilinear Plus , AdvanceMAME 2X , xBRZ 2x ?

Because i can't see any option in the QT Menu for active it
Here i read "https://forums.mgba.io/printthread.php?tid=12" : Anti-aliasing is just done using OpenGL's bilinear filtering. It's usable in both the Qt and SDL versions (but you need to edit a config file to get it in the SDL version.

Which line i must use to active it ?

@ajusa
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ajusa commented Apr 3, 2016

I also do not know how to activate these filters. They are not in any config file, from what I can see.

@seanbperiod
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Any update on this and how to activate?

@nacimgoura
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Is it still not possible to apply filters?

@endrift
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endrift commented Aug 8, 2017

I don't understand. It's been possible for over a year. It's under Shader Settings, which is in the A/V menu (formerly) or under settings (presently).

@seanbperiod
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I don't see it for Vita. Only see a Configure Menu from the pause menu, and Screen Mode, Frameskip. Nothing related to filters.

@endrift
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endrift commented Aug 8, 2017

It's not on Vita, since the Vita does not use OpenGL. See #448 for discussions on that. This issue only applies to desktop platforms.

@RunisDauphin
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I have tried xBR filters on a 3,40 GHz i7-2600 computer and it is not capable of moving such thing above 50%.

Could you add at least filters for those who have crappy computers?

And by the way, hq filters in other emulators (such as Kega Fusion, Mesen, SNES 9X, VBA and DeSmuME) work fine and look like if the game was made in the 7th generation.

Please, consider it.

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